Sunday, May 16, 2010

kahani chuhe(mouse) ki

Unix and Unix-like operating systems

Most machines running Unix or a Unix-like operating system run the X Window System which almost always encourages a three-button mouse. X numbers the buttons by convention. This allows user instructions to apply to mice or pointing devices that do not use conventional button placement. For example, a left-handed user may reverse the buttons, usually with a software setting. With non-conventional button placement, user directions that say "left mouse button" or "right mouse button" are confusing. The ground-breaking Xerox Parc Alto and Dorado computers from the mid-1970s used three-button mice, and each button was assigned a color. Red was used for the left (or primary) button, yellow for the middle (secondary), and blue for the right (meta or tertiary). This naming convention lives on in some Smalltalk environments, such as Squeak, and can be less confusing than the right, middle and left designations.

Window managers that require a multi-button mouse device to be installed

* 9wm - a three button mouse is required
* aewm - a three button mouse is required
* aewm++ - a three button mouse is required
* evilwm - a three button mouse is required
* mwm - a three button mouse is required
* olwm - a two button mouse is required
* openbox - a two button mouse is required

Window managers that do not require a mouse device in order to operate

* awesome - provides full xkeys support and does not require a mouse

See also the revolution against mouse requisite interfaces
[edit] Acorn Computers

Acorn's RISC OS based computers necessarily use all three mouse buttons throughout their WIMP based GUI. RISC OS refers to the three buttons (from left to right) as Select, Menu and Adjust. Select functions in the same way as the "Primary" mouse button in other operating systems. Menu will bring up a context-sensitive menu appropriate for the position of the mouse cursor, and this often provides the only means of activating this menu. This menu in most applications equates to the "Application Menu" found at the top of the screen in Mac OS, and underneath the window title under Microsoft Windows. Adjust serves for selecting multiple items in the "Filer" desktop, and for altering parameters of objects within applications – although its exact function usually depends on the programmer.
[edit] Additional buttons

Aftermarket manufacturers have long built mice with five or more buttons. Depending on the user's preferences and software environment, the extra buttons may allow forward and backward web-navigation, scrolling through a browser's history, or other functions, including mouse related functions like quick-changing the mouse's resolution/sensitivity. As with similar features in keyboards, however, not all software supports these functions. The additional buttons become especially useful in computer gaming, where quick and easy access to a wide variety of functions (such as macros and dpi changes) can give a player an advantage. Because software can map mouse-buttons to virtually any function, keystroke, application or switch, extra buttons can make working with such a mouse more efficient and easier.

In the matter of the number of buttons, Douglas Engelbart favored the view "as many as possible". The prototype that popularized the idea of three buttons as standard had that number only because "we could not find anywhere to fit any more switches".
[edit] Scroll wheel
Main article: scroll wheel

The scroll wheel, a notably different form of mouse-button, consists of a small wheel that the user can rotate to provide immediate one-dimensional input. Usually, this input translates into "scrolling" up or down within the active window or GUI-element. The wheel is often – but not always – engineered with a detent to turn in short steps, rather than continuously, to allow the operator to more easily intuit how far they are scrolling. The scroll wheel nearly always includes a third (center) button, activated by pushing the wheel down into the mouse.

The scroll wheel can provide convenience, especially when navigating a long document. In conjunction with the control key (Ctrl), the mouse wheel may often be used for zooming in and out; applications that support this feature include Adobe Reader, Microsoft Word, Internet Explorer, Opera, Mozilla Firefox and Mulberry, and in Mac OS X, holding the control key while scrolling zooms in on the entire screen. Some applications also allow the user to scroll left and right by pressing the shift key while using the mouse wheel.

Manufacturers may refer to scroll-wheels by different names for branding purposes; Genius, for example, usually brand their scroll-wheel-equipped products "Netscroll".

Mouse Systems invented the scroll wheel in the early 1990s,[49] marketing it as the Mouse Systems ProAgio and Genius EasyScroll. However, mainstream adoption of the scroll wheel mouse did not occur until Microsoft released the Microsoft IntelliMouse in 1996. It became a commercial success in 1997 when their Microsoft Office application suite and their Internet Explorer browser started supporting its wheel-scrolling feature.[49] Since then the scroll wheel has become a standard feature of many mouse models.

Some mouse models have two wheels, or wheels that can be moved sideways (such as the MX Revolution), separately assigned to horizontal and vertical scrolling. Designs exist which make use of a "rocker" button instead of a wheel – a pivoting button that a user can press at the top or bottom, simulating "up" and "down" respectively. A peculiar early example was a mouse by Saitek which had a joystick-style hatswitch on it.[citation needed]

A more recent form of mouse wheel is the tilt-wheel. Tilt wheels are essentially conventional mouse wheels that have been modified with a pair of sensors articulated to the tilting mechanism. These sensors are mapped, by default, to horizontal scrolling.
[edit] Scroll ball

A third variety of built-in scrolling device, the scroll ball, essentially consists of a trackball embedded in the upper surface of the mouse. The user can scroll in all possible directions in very much the same way as with the actual mouse, and in some mice, can use it as a trackball. Mice featuring a scroll ball include Apple's Mighty Mouse and the IOGEAR 4D Web Cruiser Optical Scroll Ball Mouse. IBM's ergonomics laboratory designed a mouse with a pointing stick in it,[50] envisioned to be used for scrolling, zooming or (with appropriate software) controlling a second mouse cursor.

Some mice, like some models by Genius, have an optical sensor instead of a wheel. This sensor allows to scroll in both horizontal and vertical directions.[51]
[edit] Mouse speed

The computer industry often measures mouse sensitivity in terms of counts per inch (CPI), commonly expressed less correctly as dots per inch (DPI) – the number of steps the mouse will report when it moves one inch. In early mice, this specification was called pulses per inch (ppi).[13] If the default mouse-tracking condition involves moving the cursor by one screen-pixel or dot on-screen per reported step, then the CPI does equate to DPI: dots of cursor motion per inch of mouse motion. The CPI or DPI as reported by manufacturers depends on how they make the mouse; the higher the CPI, the faster the cursor moves with mouse movement. However, software can adjust the mouse sensitivity, making the cursor move faster or slower than its CPI. Current[update] software can change the speed of the cursor dynamically, taking into account the mouse's absolute speed and the movement from the last stop-point. In most software[specify] this setting is named "speed" – referring to "cursor precision". However, some software[specify] names this setting "acceleration", but this term is in fact incorrect. The mouse acceleration, in the majority of mouse software, refers to the setting allowing the user to modify the cursor acceleration – the change in speed of the cursor over time while the mouse movement is constant.

For simple software, when the mouse starts to move, the software will count the number of "counts" received from the mouse and will move the cursor across the screen by that number of pixels (or multiplied by a rate factor, typically less than 1). The cursor will move slowly on the screen, having a good precision. When the movement of the mouse passes the value set for "threshold", the software will start to move the cursor more quickly, with a greater rate factor. Usually, the user can set the value of the second rate factor by changing the "acceleration" setting.

Operating systems sometimes apply acceleration, referred to as "ballistics", to the motion reported by the mouse. For example, versions of Windows prior to Windows XP doubled reported values above a configurable threshold, and then optionally doubled them again above a second configurable threshold. These doublings applied separately in the X and Y directions, resulting in very nonlinear response.[52] Starting with Windows XP and for many OS versions for Apple Macintosh, computers use a ballistics calculation that compensates for screen-resolution in a slightly different way, which affects the way the mouse feels.[citation needed] Ballistics are further affected by the choice of driver software.
[edit] Accessories
[edit] Mousepad
Main article: Mousepad

Engelbart's original mouse did not require a mousepad;[53] the mouse had two large wheels which could roll on virtually any surface. However, most subsequent mechanical mice starting with the steel roller ball mouse have required a mousepad for optimal performance.

The mousepad, the most common mouse accessory, appears most commonly in conjunction with mechanical mice, because in order to roll smoothly, the ball requires more friction than common desk surfaces usually provide. So-called "hard mousepads" for gamers or optical/laser mice also exist.

Although most optical and laser mice do not require a pad, some users find that using a mousepad provides more comfort and less jitter of the cursor on the display.[citation needed] Whether to use a hard or soft mousepad with an optical mouse is largely a matter of personal preference. One exception occurs when the desk surface creates problems for the optical or laser tracking, for example, a transparent or reflective surface. Other cases may involve keeping desk or table surfaces free of scratches and deterioration; when the grain pattern on the surface causes inaccurate tracking of the cursor, or when the mouse-user desires a more comfortable mousing surface to work on and reduced collection of debris under the mouse.[citation needed]
[edit] Foot covers

Mouse foot-covers (or foot-pads) consists of low-friction or polished plastic. This makes the mouse glide with less resistance over a surface. Some higher quality models have teflon feet to reduce friction even further.
[edit] Mice in the marketplace

Around 1981 Xerox included mice with its Xerox Star, based on the mouse used in the 1970s on the Alto computer at Xerox PARC. Sun Microsystems, Symbolics, Lisp Machines Inc., and Tektronix also shipped workstations with mice, starting in about 1981. Later, inspired by the Star, Apple Computer released the Apple Lisa, which also used a mouse. However, none of these products achieved large-scale success. Only with the release of the Apple Macintosh in 1984 did the mouse see widespread use.

The Macintosh design, commercially successful and technically influential, led many other vendors to begin producing mice or including them with their other computer products (in 1985, Atari ST, Commodore Amiga, Windows 1.0, and GEOS for the Commodore 64). The widespread adoption of graphical user interfaces in the software of the 1980s and 1990s made mice all but indispensable for controlling computers.

In November 2008, Logitech built their billionth mouse.[54]
[edit] Mice in gaming

Mice often function as an interface for PC-based computer games and sometimes for video game consoles.
[edit] First-person shooters
Logitech G5 Laser Mouse designed for gaming

Due to the cursor-like nature of the crosshairs in first-person shooter (FPS), a combination of mouse and keyboard provides a popular way to play FPS games. Players use the X-axis of the mouse for looking (or turning) left and right, leaving the Y-axis for looking up and down. The left button usually controls primary fire. Many gamers prefer this primarily in FPS games over a gamepad or joypad because it allows them to look around easily, quickly and accurately. If the game supports multiple fire-modes, the right button often provides secondary fire from the selected weapon. The right button may also provide bonus options for a particular weapon, such as allowing access to the scope of a sniper rifle or allowing the mounting of a bayonet or silencer.

Gamers can use a scroll wheel for changing weapons, or for controlling scope-zoom magnification. On most FPS games, programming may also assign more functions to additional buttons on mice with more than three controls. A keyboard usually controls movement (for example, WASD, for moving forward, left, backward and right, respectively) and other functions such as changing posture. Since the mouse serves for aiming, a mouse that tracks movement accurately and with less lag (latency) will give a player an advantage over players with less accurate or slower mice.

An early technique of players, circle strafing, saw a player continuously strafing while aiming and shooting at an opponent by walking in circle around the opponent with the opponent at the center of the circle. Players could achieve this by holding down a key for strafing while continuously aiming the mouse towards the opponent.

Games using mice for input have such a degree of popularity that many manufacturers, such as Logitech, Cyber Snipa and Razer USA Ltd, make peripherals such as mice and keyboards specifically for gaming. Such mice may feature adjustable weights, high-resolution optical or laser components, additional buttons, ergonomic shape, and other features such as adjustable DPI.
[edit] Invert mouse setting

Many games, such as first- or third-person shooters, have a setting named "invert mouse" or similar (not to be confused with "button inversion", sometimes performed by left-handed users) which allows the user to look downward by moving the mouse forward and upward by moving the mouse backward (the opposite of non-inverted movement). This control system resembles that of aircraft control sticks, where pulling back causes pitch up and pushing forward causes pitch down; computer joysticks also typically emulate this control-configuration.

After id Software's Doom, the game that popularized FPS games but which did not support vertical aiming with a mouse (the y-axis served for forward/backward movement), competitor 3D Realms' Duke Nukem 3D became one of the first games that supported using the mouse to aim up and down. This and other games using the Build engine had an option to invert the Y-axis. The "invert" feature actually made the mouse behave in a manner that users now[update] regard as non-inverted (by default, moving mouse forward resulted in looking down). Soon after, id Software released Quake, which introduced the invert feature as users now[update] know it. Other games using the Quake engine have come on the market following this standard, likely due to the overall popularity of Quake.
[edit] Home consoles

In 1988 the educational video game system, the VTech Socrates, featured a wireless mouse with an attached mouse pad as an optional controller used for some games. In the early 1990s the Super Nintendo Entertainment System video game system featured a mouse in addition to its controllers. The Mario Paint game in particular used the mouse's capabilities, as did its successor on the Nintendo 64. Sega released official mice for their Genesis/Mega Drive, Saturn and Dreamcast consoles. NEC sold official mice for its PC Engine and PC-FX consoles. Sony Computer Entertainment released an official mouse product for the PlayStation console, and included one along with the Linux for PlayStation 2 kit. However, users can attach virtually any USB mouse to the PlayStation 2 console. In addition the PlayStation 3 also fully supports USB mice. Recently the Wii also has this latest development added on in a recent software update

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